Dragonflight, in both its fiction and its infrastructure, is a soft landing spot for lapsed players.
Shadowlands was the first World of Warcraft expansion that I ignored completely. I reached the level cap in Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, and Battle For Azeroth, but after playing through Shadowlands' introductory questline—where you and the heroes of the realm are spirited away to an ethereal, and highly bureaucratic afterlife—I logged off, and never returned.
No, instead we are venturing to the Dragon Isles after a sizable time skip within the overarching WoW chronology. The Alliance and Horde have settled into a truce, which has been disrupted by the rediscovery of the ancestral land of the immortal dragonkin who haven't mattered much in Azerothian lore in quite some time. Where thewere choked with austere grays and alien blues, the Dragon Isles are pure high fantasy.
Here's what I mean: A number of the spells in the Evoker's arsenal must be charged up and released at the right time for max damage, as if you're stringing up a bow-and-arrow in Tomb Raider. What that means, for you and I, is that we mustOur fireballs do not automatically home in on our targets like heat-seeking missiles. At last, some of the considerations once exclusive to Warcraft's PvP modes—positioning, hand-eye-coordination—have come to the game's leveling experience.
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