Cyberpunk 2077 director says CD Projekt never considered walking away at any point over the last 3 years: 'it was all culminating in 2.0'

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Cyberpunk 2077 director says CD Projekt never considered walking away at any point over the last 3 years: 'it was all culminating in 2.0'
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CD Projekt was always in it for the long haul.

Red has always stuck by its games. The Witcher and The Witcher 2 both got massively improved Enhanced Editions about a year after launch, while The Witcher 3 more recently got its big next-gen update a full seven years later. But none of those games had the rough landing of Cyberpunk 2077's, which led tobe improved was even longer.

Patch 1.5, released in February 2022, delivered major graphical enhancements for next-gen consoles as well as some reworked perks, changes to AI and driving, the ability to change your appearance, and new gear. That could've been enough to call the game"complete," but the gears were already moving for the much deeper changes of patch 2.0.

"The groundwork we laid in 1.5, 1.6 was all culminating in the plan in 2.0," he said."It was mapped out. Loosely mapped out and it got more refined over time, but it was mapped out. You can see some of it with the slight AI improvements in 1.5—that was built upon to get to 2.0.

Those"gaps" led to 2.0's fully reworked perk trees, a much-expanded cyberware system, vehicular combat, and smarter cops, among many other changes. Playing the game for the first time now, it's hard for me to picture a version of Cyberpunk 2077 without them. In the end, the three-year-long play seems to have paid off: Cyberpunk has been holding strong as a top seller on Steam, pulling in

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