If you hated how weapons broke all the time in Zelda: Breath of the Wild, you might still hate it in Tears of the Kingdom--although the new Fuse skill makes it a little less of a pain.
The Legend of Zelda: Tears of the Kingdom
, don’t worry: the game lets you know definitively in its very first real fight. Or at least it did for me, when not one, butOne of those weapons broke purely for storyline reasons. Whenstarts, Link is fully powered up, with two rows of hearts and one of the strongest weapons in the game. He’ll use it to swat down some bats during a tutorial fight that exists solely to tell you how to use your weapon.
That’s fine. That’s well and good. It’s instructional. The only other weapon I had found up to that point was a tree branch, and as aveteran I knew to cycle to that as soon as my sword went kaput. And although I knew a tree branch wouldn’t cut it for that long, I figured it would probably get me through this first skirmish. Instead, it, too, fell apart after only two or three whacks.
I get why people think it’s obnoxious to have their weapons fall apart constantly. It really is inconvenient, and weapons almost always break much earlier than you can expect them to.
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