Warhammer 40,000: Space Marine 2 taps into my most primal joy

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Warhammer 40,000: Space Marine 2 taps into my most primal joy
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We played an hour of Warhammer 40,000: Space Marine 2, which has the same primal joy we came to love in this year's Exoprimal.

I grew up slightly after the heyday of demo discs, but the one game I most closely associate with it was Warhammer 40,000: Space Marine. The third-person shooter was the main game featured on an Official Xbox Magazine demo disc, and I remember having tons of fun playing its short demo again and again, mowing down tons of Orks with my guns and Chainsword in the process. There was something simple and satisfying about its demo that I couldn’t get enough of at 12 years old.

Recommended Videos Power trip My preview began with Ultramarine Lieutenant Titus, who players will recognize from the first game, and new characters Chairon and Gadriel landing on the Planet of Kadaku. Their goal is to help turn the tide of a nasty intergalactic fight and take back an orbital canon facility.

The Bolt Pistols and rifles I used had heft to them, as their bullets tore apart the smaller enemies and noticeably hurt the bigger ones as I fought in that camp, through a jungle, and finally on the Orbital Guns as I took them back. If anything got too close to me, I could dodge, use my Combat Knife to parry attacks and quickly strike back, or activate Titus’ Righteous Fury skill to increase my health and defense in pivotal moments.

Space Marine 2 is intentionally macho, brutal, and gruff. It’s like the angsty, violent, sci-fi stepchild of a Dynasty Warriors game. By playing into that so much, it taps into the same primal power trip that made its predecessor memorable, even during this short demo. It’s the same inherently gratifying feeling that has kept me coming back to Exoprimal, a recent, surprisingly great multiplayer shooter from Capcom. It’s good to know I have another option to get that fix.

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