The way I used to enjoy Diablo games has been replaced, and it sucks

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The way I used to enjoy Diablo games has been replaced, and it sucks
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'Can I play an offline character who doesn't get ads for cosmetic mounts, doesn't see characters with mood-ruining names running around, and doesn't really care what's available in the latest paid, seasonal content? Well, no.'

Diablo gave rise to the entire action RPG genre, and it's basically been all downhill from there. When I was just a kid in the '90s who was definitely too young to be journeying beneath Tristram Cathedral and meeting figures like The Butcher who would haunt my nightmares for years, I remember, above all, that it was actually scary. A small part of me believed there might be some genuine essence of evil in this 480p, 256-color world.

But it's not even an hour later that I'm being reminded this game has a battle pass. Shopkeepers have a timer telling me when their inventory will reset, like so many"pay to wait" mobile games. There's a guy named"PeterGriffinhehehe" running around town in armor that has been dyed the color of a Chuck-E-Cheese automaton.

Even the way we experience dungeons kills the mood these days. Making the Town Portal usable anywhere, an unlimited number of times, means I could be trapped in the deepest bowels of darkness and suffering, and all I'd have to do is hit T to escape any and all danger. There's no real feeling of peril. A dungeon is just a place you go to click on skeletons and pick up some new pants.

Can I play an offline character who doesn't get ads for cosmetic mounts, doesn't see characters with mood-ruining names running around, and doesn't really care what's available in the latest paid, seasonal content? Well, no. That's the direction this franchise has gone. You're always online. You're always thrown into shared instances in hub cities and the open world.

They've drained the blood out of the delightful, smoldering, delicious evil of '90s black metal, occultcore, self-aware, Satanic Panic-embracing horror schlock that stokes childhood fears. And in its place, we have a far more boring but insidious evil: The metrics-driven, profit first, focus-group-tested, player-telemetry-based, plug-in-air-freshener-scented evil that reminds me I still need to do my quarterly taxes.

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