The Resident Evil 4 remake plays well on PC - but tech issues compromise the experience

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The Resident Evil 4 remake plays well on PC - but tech issues compromise the experience
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Resident Evil 4 Remake on PC has much to commend it - despite some baffling image quality issues and frustrating crashing issues. Here's digitalfoundry with the tech review, along with crash-free optimised settings:

The full release of the Resident Evil 4 remake has landed on PC, bringing nearly the exact same performance and graphical characteristics as the demo - for good and for ill. That means you can expect better-than-console performance and image quality, but there are still improvements for Capcom to make - and serious bugs you'll want to avoid. With that in mind, we'll focus our analysis on the optimised settings that'll help you get the most out of the game.

In general, I'd suggest using native resolution rendering or using the REFramework mod; for my own testing I switched from native 1440p to 4K DLSS Performance and found both performance and image quality improved markedly.Normally, optimised settings are about getting a good balance between performance and fidelity, but with Resident Evil 4 trying to avoid crashes is also key.

The remaining optimised settings are less critical, but can still claw back a good amount of performance. Reducing volumetric lighting quality to high saves around eight percent performance and looks pretty much identical to the highest setting. The shadow cache setting can also be turned on to improve performance by just under 10 percent in indoor scenes.

Before we wrap up, it's worth mentioning that the game does still have the occasional traversal hitch, just like the demo. In short, there are invisible points in the world that rapidly load data into VRAM, which causes what appear to be CPU-related spikes in frame-time. That means that faster CPUs will suffer less, although running the game at a high frame-rate causes these lurches to be more noticeable.

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