The Dead Cells Toxic Sewers Level Is Hard (But It Doesn’t, Er, Stink)

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The Dead Cells Toxic Sewers Level Is Hard (But It Doesn’t, Er, Stink)
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What makes the game’s most daunting area so difficult and how new efforts around accessibility have changed the experience.

Of all the traits that sewer levels in video games share with real-life sewers, the most pronounced is that they’re deeply unpleasant places to spend time. Video-game sewers tend to be labyrinthine, full of poisonous enemies, and they sap your life away before you’ve even gotten started. The 2018 side-scrolling action gamelets players start from one of four biomes when they begin the game, but Toxic Sewers is by far the most unrelenting.

Decamp is the game designer and creative director at Evil Empire, a French game developer that has handled most of’ postlaunch content and evolution, taking the baton from the original developers, Motion Twin. Decamp worked on the game’s just-released DLC,, and he says he’d “rather go kill some werewolves in the Castle’s Outskirts after having raided the Sewers for five years.”

to explain what makes sewers such a fitting setting — and where the balance between challenge and accessibility should be., they tend to be hard. What do you think it is about sewers that lend themselves to difficult gameplay? Was there ever a thought to use the Toxic Sewers at a later point in the game, when players had developed their character a bit more?

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