The 'Castlevania: Nocturne' Team on the New Bloody Spinoff and That 'Beautiful' Surprise Reveal

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The 'Castlevania: Nocturne' Team on the New Bloody Spinoff and That 'Beautiful' Surprise Reveal
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A spoiler-filled interview with the directors, Sam and Adam Deats, and co-showrunner, Kevin Kolde, of 'Castlevania: Nocturne.'

The Big Picture Warning: This interview contains spoilers for the entire first season of Castlevania: Nocturne.It's been more than two years since vampire-hunter Trevor Belmont and his allies, the mage Sypha and the half-human/half-vampire Alucard, defeated Death himself and got their happy ending in the Castlevania series finale.

Hey, we're just beginning! So let's start at the actual beginning. At what point did you guys start considering a spinoff to the original Castlevania series, looking at other possible characters and other possible points on the Castlevania timeline that you could turn your attention to? When did those discussions start?

So once you had it in your head that "we're going to do this," how soon did you settle on the ideas of using Richter and using the French Revolution for a new Castlevania series? ADAM: Richter being the lead really helps a lot of things. Even just his palate kind of invokes Sypha and Trevor a little bit, and it easily incorporates Alucard again, too. That's too much of a spoiler. I should back up on that.ADAM: Sorry, I screwed up! I do think, too, with Clive and company going with the French Revolution as sort of the backdrop ...

ADAM: Yeah, being able to explore Haitian history a bit and all the interesting mythological stuff that goes on there, too. Because Castlevania is well known for pulling monsters and horror stuff from a lot of different places. That's kind of like the whole thing it does. And so now we have a new place to do it, and that's pretty cool, too.

ADAM: I also find that a lot of anime animators, who we hire a lot of time to do some of this stuff — they're a tenacious bunch. They always want to try to one up each other. And we do give them some level of freedom when they're animating to do their own thing and spice stuff up. And I think that leads to a lot of really good creativity, just having the freedom to be able to do what they would like to do with the action, bearing all the important plot points, of course.

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