The Callisto Protocol review: A gory survival horror that doesn't mess with the formula, instead embracing all of the genre's beats and clichés to tell a sci-fi tale that drips with menace.
The Callisto Protocol begins like all good prison films do: with a mood of unbearable doom. Workingman pilot Jacob Lee has crash-landed on the dead moon of Callisto, after his cargo ship is boarded by a notorious terrorist group. Someone else has died a bizarrely gruesome death during the crash, and we are given ample opportunity to study this misfortune. Next, Lee is arrested, and it's made clear that he has a life spent in the moon's Black Iron prison to look forward to.
These environments are the most obvious source of the weird comfort I mentioned, because in its opening hours the feel of playing Callisto Protocol is very much the feel of playing Dead Space. There's the same pristine, diegetic user interface, the same lumbering, over-the-shoulder control of an emphatically beefy man, and the same freedom to foot-stomp corpses into pools of masticated pudding.
I don't find The Callisto Protocol's excessive approach to gore very interesting or shocking—just gross, really—but thankfully it doesn't lean on blood and guts at the expense of setting an utterly grim atmosphere. Checkpoints are generous enough that, outside of a few prickly areas, I rarely found myself repeating encounters until very late in the game, when the difficulty ramps up dramatically. I was occasionally annoyed by checkpoint placements: often I would spend five minutes selling loot and upgrading weapons at the workstations, only to die shortly after, necessitating the transaction again.
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