'Super Mario Bros. Wonder' Is What Happens When Devs Have Time to Play

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'Super Mario Bros. Wonder' Is What Happens When Devs Have Time to Play
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Because Nintendo’s upcoming Mario game had no deadline, its creators were able to experiment with new styles and move from the Mushroom Kingdom to the Flower Kingdom—with delightfully trippy results.

’s new water-spewing elephant form, or one that slaps a drill bit on to your head. They’re cute, goofy, and also incredibly practical. Mouri says that creating a new power-up boils down to how it’ll change gameplay. Take Drill Mario, for example, who can travel underground or through the ceiling. “You might think, well, if you want to do that, why don’t you just create Mole Mario?” says Mouri. “Because when you have Drill Mario, you can defeat enemies that are falling on top of you.

Instead of incorporating Wonder effects into just a few levels, the developers decided to create a special one for every main course. So Mouri and Tezuka pooled the entire team, “regardless of what part of the game they were working on or how many years they’ve been working at Nintendo,” Mouri says. “The number of ideas we got was probably over a thousand, 2,000 ideas.” From there they narrowed down options and refined what they had.is about action.

“I do think people have ideas that Mario has to be a certain way. There are certain limitations that people have in their own brains,” says Tezuka. He asks his teams to throw away their limiting beliefs right out of the gate. “If you think it looks cool, it’s going to be fun. Do it.”

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