Bethesda is pitching Starfield to returning Skyrim and Fallout fans, but perhaps it needs to transcend them
, Bethesda took pains to join the dots between its established role-playing franchises and this year's mammoth space epic. For all the vaster playspace, with a thousand planets to roam and marvel at or at least, blow up for materials, Starfield will remain a Bethesda RPG"through and through" - pitched squarely at those, like myself, who shovelled hundreds of mortal hours into the furnaces of Skyrim and Fallout 3.
As my snarky intro hopefully illustrates, presenting Starfield as a game for returning players overlooks that many of Bethesda's oldest disciples are also its biggest haters. Overfamiliarity with the developer's teeming, rough-edged open world RPG design breeds a strange mixture of intense admiration and contempt, which I don't think you see in responses to rival franchises like Souls or Assassin's Creed.
A bigger problem though is that Starfield's own premise of an interplanetary expedition has a diminishing effect on what the game brings back from Skyrim and Fallout, especially given that it doesn't appear to support real-time, in-game transitions between its two halves, as in the obvious competitor, No Man's Sky.
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