Star Wars Jedi: Survivor review - hit-and-miss action with the warmest of hearts

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Star Wars Jedi: Survivor review - hit-and-miss action with the warmest of hearts
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Star Wars Jedi: Survivor's lovable unpretentiousness is what makes it such a blast - but a lack of true focus holds it back. Eurogamer's review:

Mostly, Jedi: Survivor has fixed all that. Or at least patched it up. There's much less backtracking this time, thanks to new and plentiful fast travel points. The map is clearer, since sacrificing the Star Wars-iness of the last game's flickering holo effects for this one's more opaque visual helps a fair bit.

Survivor benefits from a smaller number of more fully-realised planets to explore. Koboh in particular is vast, with more open sections of comically battling droids and Stormtroopers best navigated on one of the new mounts. Being honest, I cannot tell you how disappointing it is to watch Respawn contrive to add a gun to a game that doesn't need one, and that's backed up by the lacklustre way it's been added. You can mash Triangle to shoot, hold it to shoot a bigger blast, do a little shoot-and-parry thing or perform a special move reminiscent of a watered-down Auto Pistol from Titanfall. It feels fine, and also completely pointless.

You can see the tradeoff in action here, and I'm genuinely sympathetic to Respawn's dilemma. Fundamentally the fun of these new Jedi entries is their nature as these kinds of supermarket games - the broad, play-as-you-like action-adventure games with RPG elements, that are eminently enjoyable and absolutely have their place, being accessible and filled with choice. But there's no specialisation here and so no conviction, and no real, special magic that comes with it.

As much as those games might sell themselves on their difficulty or their polish, what they really ride on is two very distinct ideas of how to tackle melee combat, executed to absolute world-leading standards. To massively simplify things, at Sekiro's end you have a demand for absolute precision and intention in how you play, at the expense of animation flourishes or forgiving targeting, with the goal of making you feel flimsy but deadly, a tiny, lethal ninja.

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eurogamer /  🏆 68. in UK

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