Two days after delaying it into the next fiscal year, Ubisoft shows off some new Skull and Bones gameplay.
yet again, this time into early 2023-24, Ubisoft has posted a new developer stream showcasing the oft-delayed pirate adventure's"narrative gameplay." The video takes players through an"investigation," described by narrative director Joel Jannise as"a way to tell a story through a series of steps."
The investigation seen in the video is centered on a beef between a brother and sister, both of whom believe they’re the proper heir to the throne of a small kingdom. You, as a pirate, don't particularly care about the politics of the situation, but thrones come with crowns, and crowns are worth a lot of money.
"The fantasy here is, as we're out here fighting and holding our ground, they're in the settlement scampering around, stealing whatever they can get their hands on, and looking for the thing that in this case we're looking for, which is the next clue in our investigation," Janisse says. And I think that really nails one of my core issues with Skull and Bones: It is purely a fantasy, because I can't partake in it—I can't even see it happening.
Even the sailing, the most basic, central element of Skull and Bones, doesn’t seem very impressive. Ships look light and floaty in the video, with no sense of mass or inertia, and not very reactive to the water; it's also impossible to explore ships properly—you can't go below decks, for instance, or into the captain's cabin.
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