Review: Pentiment is an outstanding tale of monks, mystery and murder | VGC

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Review: Pentiment is an outstanding tale of monks, mystery and murder | VGC
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Obsidian’s monastic mystery is much more than it first appears…

, all is not as it seems. The word itself refers to images buried beneath images; remnants of earlier work that can still be seen through the newer paint on top.’s narrative adventure that takes on a literal relevance – the tale revolves around an illustrator in 1518, constantly tinkering with a would-be masterpiece – but also serves as a handy metaphor for a mystery that soon engulfs the artist’s life.

Elements click together when you realise that the murder is an invitation to pry into the lives of the monks, their neighbouring nuns and the nearby villagers. While time is limited, you’re free to explore Tassing and the game is explicit about events that move the clock forward – such as attending a sewing circle to gather local gossip, say, or choosing to share a meal with a family.

This is where Pentiment strays most from a traditional detective game: rather than uncovering the actual perpetrator – a hard truth the game never explicitly reveals – it’s an opportunity to use the investigation to your ends. If you believe a good person killed for the right reason, should you falsely accuse an actively malicious townsperson instead?

By focusing on a relatively small area over a long stretch of time – rather than the immediate outcomes of a thousand decisions across a continent – you build not just an affection for a place and its people, but an active memory of the successes, failures and traumas that everyone now lives with. The team cite Night in the Woods and Oxenfree as mechanical inspirations; this is an interactive story anyone can pick up and play, with cute minigames to draw you into village life. Things like spinning wool or cutting cookies for a Christmas festival – basically WarioWare: Peasant Edition.

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