Redfall would be better as a two-player game

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Redfall would be better as a two-player game
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There is a version of Redfall's idea that could work, but it requires a different kind of compromise.

Like seemingly the rest of the Internet, I did not get along with Redfall. As a huge fan of Arkane's classically-styled immersive sims, I'll admit that a four-player looter-shooter wasn't what I wanted from the studio. But even judged on its own merits, there's precious little about Arkane's latest to praise. The empty world, the flat vampire combat, the bugs and technical issues, theFrankly though, I'm not sure Redfall would ever have been ready.

By working together, so the idea goes, you can harness the power of everyone in your party. Yet whatever the developer's intent, playing as a quarter of an Arkane protagonist is simply not as fun as playing as a whole one. After experiencing the boundless creative potential of Dishonored and Prey, being stuck with diet Corvo is inevitably disappointing, and having a friend deploy powers for me is simply not as enjoyable as doing it myself.

There is a version of Redfall's idea that I think could work. But it requires a different kind of compromise There is a version of Redfall's idea that I think could work. But it requires a different kind of compromise, namely, reducing the number of players from four to two. This would help solve a number of problems. First, it's much easier to create two immersive-sim like protagonists than it is four. In fact, we know Arkane can do this, because they already have.

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