Overwatch 2 developers explain the new battle pass

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Overwatch 2 developers explain the new battle pass
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Free-to-play ain’t free.

prime fans put into the game no longer exists for the sequel. But making games costs money, and making a good game that improves over its predecessor requires a substantial commitment. A commitment that“The heroes are the single most engaging content that we have in the game,” Kong continued. “And as we designed this model, it seemed to be a very strong fit, to put those heroes into our new engagement systems.

It’s a trade it seems. Blizzard is telling its players that they no longer have to pay for this game, but to make up for that, it has to implement a way to keep people playing. Locking heroes to battle pass progression keeps players on the grind in hopes that they occasionally toss a few dollars in here and there to make that grind easier or to buy some other new premium shiny. That’s the price of business and it feels like a fair trade.

In our interview, the developers also talked about how new heroes will not immediately be available on the competitive ladder for several weeks as they tweak and tune them so they’re not overpowered. They hope that the delay from arrival to availability gives players time to earn the hero. They’re also changing how they design heroes such that matches aren’t so dependent on whichever hero is the most powerful.

“One of the big differences with 5v5 combat is that we’ve tuned a lot of the heroes in the game, and made changes to reduce the amount of hard counters thathas,” Keller said. “We want the game to be a little bit more organic, we want people to have more impact, but we also want them to have more freedom in what hero they’re choosing for any particular situation.”right now is extremely dependent on hero composition.

“Going forward, what we’ve done is we’re trying to take some of those really hard rock-paper-scissors interactions out of the game, and replacing them with more player choice,” Keller said.Player choice is always great. It will hopefully mean greater hero diversity across the board. There are certain heroes that never see serious playtime because of their perceived non-viability.

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