My Time at Sandrock is a game about building with a few loose screws.
My Time at Sandrock is a life simulation game in an alternative Wild West with robots, attractive outlaws, and camels who communicate through a loudspeaker. I don’t know whose life we’re trying to simulate exactly, but I’m down to play it.
While this cozy building game has been accessible on PC, it’s been conspicuously absent from PlayStation, Xbox, and the — the Nintendo Switch. Has Pathea nailed the relaxing construction dream on our beloved handheld haven, or did they stumble on their early access blueprint’s path to success?My Time at Sandrock transports players to a world ravaged by a cataclysmic event called “The Day of Calamity.” It’s set 300 years in the future.
These dialogues make the residents seem much more lively and, in some cases, and I’m not about to name names, much more appealing to date. Despite the internet being dominated by the Logan romance ark, there are many romanceable characters in My Time at Sandrock. A friendly, charming bartender, an artistic, clumsy potter, a cocky reporter, and a super-hero-like entity who calls himself the “Protector of Sandrock”… honestly, the game has a romanceable character for everybody.
No matter how hard you try, the result always looks like a skinny teenager. Unfortunately, there is a substantial difference between our appearance and handcrafted NPCs, which renders some characters undateable due to the apparent massive age gap between you and them.The narrative centers on a mysterious character named Logan, a former Sandrock resident who inexplicably turned against his people. I remember this part of the plot because I was quizzed about Logan’s identity by several townsfolk.
When you choose a blueprint, you’re greeted with a weathered, sepia-toned sketch of your desired item. From this, a multitude of arrows burst forth, pointing to various components. These components, in turn, sprout even more arrows, connecting to an ever-expanding array of items. Sometimes, there’ll be even more arrows. Sandrock’s made me develop an irrational fear of those pointy shapes.
In My Time at Sandrock, they’ve spiced up with a “semi” open-world setup. You’ve got the freedom to roam, but some spots are off-limits until you make headway. Venturing into the Old World ruins dishes out minerals and relics you can spruce up and donate to the museum — it spices up the gameplay. Plus, The Breach, a battered shopping center, adds a dose of combat action to snag some sweet loot — a nice new twist.
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