After 22 films in the leadup to “Avengers: Endgame,” the culmination of everything the Marvel Cinematic Universe built up towards, you’d think any other take on the classic team o…
After 22 films in the leadup to “Avengers: Endgame,” the culmination of everything the Marvel Cinematic Universe built up towards, you’d think any other take on the classic team of superheroes would fall flat on its face. New faces would be eclipsed by the likes of Chris Evans’ perfect Captain America, Robert Downey Jr.’s dashing Tony Stark, and Chris Hemsworth’s chiseled Thor.
One of the biggest questions I went into the interview with was about the overall theme of the game. Avengers stories have been handled in many different ways, including the overarching story of the MCU most recently. Hughes tied all the systems, gameplay mechanics, and structures within “Marvel’s Avengers” to a single idea.
We jump from Thor to Iron-Man, who zooms across the bridge Anthem-style with slick, intense motion. He dodges enemy fire . Around this time Bruce Banner joins the fight by diving out of an Avengers jet, transforming into the Hulk mid-fall, and crashing down on the bridge. After a few more fight sequences Taskmaster appears on the bridge alongside a futuristic truck bomb, it sends out a surge of energy that starts to destroy the cables holding the rest of the bridge up. Most of the team jump to secure the bridge before it collapses while Black Widow starts to face off against Taskmaster.
“Taskmasters ability is reflected in his memory basically, he uses the hero’s moves against them and understands all their fighting styles in a way so they can be countered,” Hughes said. “Each of these matchups is a special fit for specific heroes. Similarly, we have some larger bosses that have a sense of fighting a giant threat together.”
Hughes added that some levels are specifically designed for certain heroes while others are catered to team-based gameplay.press conference was the additional content, in the form of both new areas and superheroes, that would become after launch at no additional cost to the player. Hughes wasn’t able to confirm how much content would be included at launch, but did say they were focusing on creating a complete cinematic experience.
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