Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.
Greg Styczeń, the solo developer of smash hit survival citybuilder Manor Lords, needs your help. Specifically, he needs your help deciding whether to adjust the game's supply-and-demand system.
The issue is that when Manor Lords was first made available to critics and YouTubers pre-release, the feedback was that trade was"OP" and it was too easy"to just sell one type of good and make your town uber rich that way", as Styczeń explained on the. He added a tweak to the system that punished flooding the market with just one good so that"basically if you start selling one type of item a lot, its price will keep falling until the exports stop completely.
Styczeń isn't completely sold on the fix, however, and went on to say that,"I was never quite sure about it since I thought specializing regions in producing certain goods is how the game should be played. There are other possible ways to make sure players have what to spend their fortunes on in future builds.
And that's why this post is in the server's #votes channel and ends with three options for players to choose from, based on whether they want the global market supply mechanic to be A) Kept as is; B) Kept but tuned down cause it's too harsh; or C) Removed. At the moment"B) Kept but tuned down cause it's too harsh" is winning by a handy margin with over 12,000 votes.
You could try jumping in to sway things yourself, but it seems like things are pretty settled already and the market supply mechanic will be retuned rather than done away with altogether.Sign up to get the best content of the week, and great gaming deals, as picked by the editors.Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance.
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