Diablo 4 always said that they were trying to blend Diablo 2 and 3’s methods of buildcrafting. In practice that is not very fun.
Diablo 4 always said that they were trying to blend Diablo 2 and 3’s methods of buildcrafting. As in, mess up a skill point or two in Diablo 2, and your entire build would be wrecked long-term unless you started a new character. Then Diablo 3 was the polar opposite, where it was free and seamless to change around your build through rune selection.have many fun, viable, interesting builds.
Yes, this all costs gold, and yet I don’t think that’s the main issue. The problem is how deeply annoying it is to do this. The gold costs can be decently expensive, but they don’t make it impossible to switch. It’s just an enormous pain to go through all this respec-ing every time you want to try a new build. This is why loadouts are necessary, even if Diablo has never hadloadouts before, and it goes against Blizzard’s stated “we want you to commit to an archetype” philosophy.
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