Is Mac on the verge of a gaming revolution?

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Is Mac on the verge of a gaming revolution?
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Digital Foundry goes hands-on with the Mac Game Porting Toolkit, testing titles including Cyberpunk 2077 and the Dead Space Remake on a MacBook Pro.

From here, you can download windows executables for any game launchers you want to use, like Steam, open them within Whisky, then use that launcher as you would on Windows to download and start games. It's a fairly simple process to set up, though I did notice that Steam was pretty slow here and tended to get hung up on simple operations like reserving space and installing games, taking many times longer than on a typical PC.

Next I hit up Gotham Knights, a reliable CPU stress test and a game that has curiously lopsided performance. I used the same basic set-up - a 1440p output resolution enabled by FSR2 upsampling in its performance mode and medium settings otherwise. I did try to fiddle with ray tracing settings here, but they've been disabled - perhaps a limitation of the translation layer, but more likely owing to the lack of hardware accelerated RT features on current Apple Silicon.

I took a look at Cyberpunk 2077 as well, a popular title that also happens to be a great stress test. I did have to make further settings compromises to guarantee good performance here, with a 1080p output in FSR2 performance mode with medium settings, though the game still looks quite good. In the city we're usually in the 30-40fps range, sometimes rising to the low 40s in indoor segments.

The last game I took a crack at was Psychonauts 2. Settings-wise we're at native 1440p with resolution scaling disabled and medium visual settings. Performance is surprisingly favourable, with the typical run of play hovering around 60fps. I did notice some graphical issues with this game, namely colourful artefacts around the edges of geometry during cutscenes, but during gameplay things seemed fine.

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eurogamer /  🏆 68. in UK

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