Digital Foundry has the exclusive review on Intel's impressive new XeSS upscaling technology. Performance analysis, DLSS and native resolution comparisons - it's all here:
Let's talk about the actual test methodology. To a certain degree, there's only so far the written word can go when talking about image quality, so my advice would be to watch the video embedded at the top of the page and to take a look at the screenshot comparison zoomer further on down. However, in putting these scalers through their paces, I primarily test bright scenes with no motion blur, so darkness and distortion don't impact the comparisons.
In terms of transparencies, differences between DLSS and XeSS are minor, with XeSS being a touch blurrier - though we don't know the extent to which DLSS sharpening may be influencing the comparison. Water is something quite different and another major difference, but I imagine that this one is more of an integration issue more than anything else.
Shadow of the Tomb Raider is an excellent test case owing to its high quality, high frequency visuals, ray tracing support and the fact that it's a third-person action game - the main character often revealing detail that could be hard for an upscaler to track. And having looked in extreme depth at literally hundreds of captions, I think I can draw an informed verdict of XeSS's quality in its debut showing - in this implementation, at least.
Even with these issues, I would say XeSS is shaping up to be a great success. Like the best upscaling solutions, it can beat the look of native 4K in some scenarios - even in performance mode, which uses a 1080p base image. It is directly competitive with DLSS in scenarios that I consider to be 'hard mode' for image reconstruction techniques.
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