Animal Crossing and Stardew Valley helped build an entirely new genre of games.
For as long as I had a GameCube, I don’t think I ever once beat a game.in 2002, my main priority was finishing the tutorial. It was the one chore needing completion before I was free to wander around the plaza, pretending to buy fruit from island vendors. Similarly, my brother and I would spend countless hours inbut never raced one another.
These games were never meant to be played as self-guided, open-world experiences. They provided just enough freedom to encourage a few hours of total immersion before reaching the games’ limits. While open-world games with low stakes and minimal violence have existed for decades, it wasn’t until more recently that they became a genre all of their own, referred to as “cozy” or “wholesome” games. The mechanics and goals in games likemay vary, but they share a common vibe wholly separate from the cis-male, RGB streamer setup that’s become analogous with gaming culture. They encourage you to take your time in an open-ended world void of competition.
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