Preview: The sequel to the ‘Kingdom Battle’ has tweaks that make it more visceral and dynamic
was one of those games that I never wanted to end. The surprisingly fantastic title from Ubisoft Milan and Ubisoft Paris put a whimsical and flexible bent to a strategy genre that was stubbornly rigid and punishing.
They kept many of the same concepts from the original. The comboing of attacks is is still there. Players can switch out among three team members at any time so they can layer movement and attacks. Players can dash to hurt enemies and run to an ally for a Team Jump to reach longer distances. The new range of movement adds a more visceral element to “Sparks of Hope” as players no longer have to point and click different elements to see how their turn will go. They can tilt the sticks and see their characters scramble across the screen.
Players will also find Bob-ombs that they can knock down with a dash and pick up to toss at foes. Players have to do it quickly because they will explode if left alone too long. This again creates a new element that adds a dash of real-time mechanics to the turn-based gameplay.
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