How HBO’s ‘The Last of Us’ Avoided the ‘Mistake’ of Video Game Adaptations: ‘Let’s Only Have as Much Violence in This Story as Is Required’

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How HBO’s ‘The Last of Us’ Avoided the ‘Mistake’ of Video Game Adaptations: ‘Let’s Only Have as Much Violence in This Story as Is Required’
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In the 2013 Sony Playstation 3 video game “The Last of Us,” you play (mostly) as Joel, a hardhearted smuggler who must transport a teenage girl, Ellie, through a post-apocalyptic Americ…

, one may have expected them to spend a great deal of time figuring out how best to incorporate those visceral gameplay sequences into the show.Mazin is a regular gamer, and was a massive fan of “The Last of Us” when it was first released. But he understood innately that it would be a “mistake” to try to replicate the way the game is played on the show itself.

“There’s different kinds of emotions you could draw from the player through an interactive space — where they swing the camera to, how they’re approaching the obstacle in front of them,” he says. “When you’re playing those sequences, that immersion really makes you connect with the player you’re controlling. Everything is only seen through their perspective. If we were to shoot those sequences as is, they would make for pretty boring action sequences.

Druckmann also relished the opportunity to break away from the rigid mandate of the game to always remain in Joel’s perspective. He points to a scene in the series premiere between Ellie and Marlene , the leader of a freedom fighter brigade called the Fireflies. In the game, Marlene only shows up “when Joel meets Marlene and no other time,” he says.

“That reactor had been there for years,” he says. “It could have blown up at any point. I thought it was a very scary notion to explain that we were aware of this problem for a long time. It had just been waiting — and then one day it happens. But it didn’t happen just because we decided to make a TV show. It’s been there forever, and then the inevitable finally occurred.”

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