Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.
Helldivers 2 has emerged as one of the year's standout titles, not least because it's been supported post-launch in a highly unusual fashion.
Obviously democracy hath no truer expression than a giant hammer but, when responding to another question about potential crossovers, Arrowhead made it clear that players won't be spinning around like Yoda. Helldivers 2's weapons are what you could call grounded sci-fi: assault rifles, shotguns, lasers, flamethrowers and so on. So were the game to go down the melee route I'd expect it to be things like clubs, swords and bayonets rather than spinning chainsaws and gravity hammers. The major factor in whether Arrowhead does it or not will surely be whether they fit the game's style, because Helldivers 2 is a game where, when you're swarmed, you're largely screwed.
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