More '90s FPSes need Duke Nukem: Manhattan Project-type spinoffs.
, their project to create a top-down, twin-stick shooter spinoff of Half-Life, has gotten the go-ahead from Valve to be listed on Steam in the near future.
Probably the most impressive thing about Loop is its compatibility with the original Half-Life's BSP file format. This allows Loop to utilize GoldSrc engine assets, preserving the look and feel of Half-Life on the Unity Engine. Loop is also set to support an over-the-shoulder perspective, and even come full circle back to a first-person view for any mapmakers who want to create FPS levels within this new framework.
The BSP compatibility gives Codename: Loop the potential to support a strong modding community of its own, as level designers can use pre-existing tools like Crystice Softworks'level editor for Half-Life and Quake to create maps and campaigns in Loop.
The ambition to become a new modding hub is certainly intriguing and ambitious, but Codename: Loop's core premise of a Half-Life twin-stick spinoff strikes me as an inspired riff on the classic FPS all on its own. Anfrom last year shows that the assets and enemies of HL1 translate well to a new perspective, and it's funky to hear those classic sound effects and see the soft halogen glow of Half-Life's signature UI in this context.
PinkyDev seems to have originally conceived of Codename: Loop as a Half-Life roguelike, and while that ambition is still there, PinkyDev has shifted focus to developing a linear campaign and building in support for other modders. There is currently no release date specified for Codename: Loop, and its Steam hub has not yet gone live. Until then, the fan game's
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