Ghostwire: Tokyo Review: Odd in All the Right Ways

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Ghostwire: Tokyo Review: Odd in All the Right Ways
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  • 📰 ComicBook
  • ⏱ Reading Time:
  • 47 sec. here
  • 2 min. at publisher
  • 📊 Quality Score:
  • News: 22%
  • Publisher: 68%

Ghostwire: Tokyo isn't perfect, but it is odd in all the right ways. Check out our full review:

✖ Ghostwire: Tokyo is an odd video game in all the right ways. While ostensibly an action-adventure title, there are plenty of role-playing game influences like leveling up and assigning skill points. It has all the hallmarks of an open-world video game with dozens of markers dotting the map, but due to the care and specificity of its setting, it never feels overwhelming or tedious. And there's an undercurrent of unhinged horror and the supernatural that pervades all of it.

Akito, thanks to KK, does have a few tools at his disposal, however, to take them on. While bound to Akito, KK grants the ability to use something called Ethereal Weaving, which is basically just elemental blasts – wind, fire, and water – that hit at different ranges and have different effects. Wind is the first and most common, and will speedily dispatch enemies, while fire can be shot in a line or charged up to produce a blast effect.

This also means that of all the various side missions and collectibles to seek out, Jizo Statues are perhaps the most important and biggest nuisances. These specifically increase the number of Ethereal Weaving shots that you can hold of its associated element. Even with the ability to detect nearby collectibles thanks to KK's spirit vision, which highlights those within range for a brief time when activated, Jizo Statues are relatively small and infrequent.

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ComicBook /  🏆 65. in US

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