The duo have '5 million ideas' for the show.
Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT The crazy and darkly hilarious world of Bethesda's Fallout is finally getting its own adaptation. The show marks the latest in the upward trend of video game adaptations on the small screen, following in the footsteps of HBO's smash hit The Last of Us, Peacock's Twisted Metal, and Netflix's Arcane, among many others.
Ahead of the show's premiere, Screen Rant interviewed showrunners Geneva Robertson-Dworet and Graham Wagner to discuss Fallout, the challenges of adapting a source material as big as the game franchise, why they avoided addressing certain game events, and their hopes for season 2. Graham Wagner: My thing is express no preference, because I love watching the internet guess and fight each other over, "Oh, it's Fallout." It replicates factionalism as portrayed in the games so perfectly that there's even a cabal of people who are like, "No more fighting." That that's the NCR of the fan base. I love it, and I just don't want put our thumb on the scale. But at the same time, yeah, I started playing in '97.
Fallout's Showrunners Discussed "Everything Under The Sun" In Regard To The Games Despite taking an original approach to the games, though, Robertson-Dworet and Wagner confirmed they considered pulling more direct elements from the source material for Fallout.
Graham Wagner: Yeah. But yeah, we feel like we've nodded, homaged the f--k out of this thing without hunkering down and setting something in something that's in canonical situations, because that gets dicey. We feel like we're kind of dancing between the raindrops, in terms of not acknowledging any canonical endings. And you'll let us know how we did on that front, but yeah, we had the time, so hopefully we didn't f--k it up.
Geneva Robertson-Dworet: The main thing we'll say about a potential season 2 is we pray we get one, because there's so much that we didn't get to do in this season.
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