‘Endless Dungeon’ is a tense mix of tower defense and twin-stick hero shooter
that didn’t make it into the game,” says lead game designer Arthur Prudent during a press event Sega held last week. “This time we wanted to do something more accessible. That’s why we wanted the player to have direct control. That forced us to change a lot of things.”begins with you picking a team of misfits to delve into the depths of the station. In the demo I played, you could take two characters with you.
Building turrets requires a resource called industry. Alongside food and science, it’s one of three primary resources you’ll collect to build structures, heal your heroes, research new turrets and more. A fourth resource called Dust Shards lets you upgrade your Crystal Bot and restore power to rooms left without any.is its own tightrope act. As you explore each floor of the station, you’ll find rooms with spots for generators that can add to your food, industry or science stockpiles.
Amplitude Studios wasn’t ready to preview those systems when I played the game. Without experiencing them, it’s hard to say if
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