The team behind Dorfromantik explains the appeal of the minimalist city builder in today's hectic world.
When I’m stressed out — and I’m often stressed out — I tend to turn to a go-to video game to calm my nerves. For the past few years, my go-to genre has been one that’s been on the rise recently: The minimalist city builder.
Think simple In Dorfromantik, players slowly build a landscape of interconnected towns, forests, and rivers by placing hexagonal tiles. There are a few rules as to what tiles can be connected, and quests give players more specific objectives to chase, but it can be a low-stakes experience. Rounds generally last around 30 to 40 minutes and that time tends to melt away quickly thanks to the hypnotic nature of its almost-tactile gameplay loop.
“All of us love strategy games, but can’t always afford the time to dive into complex game systems, and it’s always somewhat difficult to get back into them if you haven’t played in a while,” says Langenberg. “Our main intention was to design something with a low barrier to entry, while still providing a challenge and keeping players motivated long-term. We wanted to avoid having a cluttered UI, or a lot of text boxes and explanations, the core mechanics had to be easy to communicate.
“We found aspects in certain areas of so-called naïve art that we liked and tried to align the representation of trees and houses, for example, with them,” Langenberg says. “For the design of textures and colors, we looked more towards impressionist landscape painting. This is most noticeable in the cornfields, where we tried to use different color nuances to get vibrant color mixtures within the textures.
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