Digital Foundry gets to grips with Diablo 4 across all current-gen consoles - and PlayStation 4 too:
Some eleven years after Diablo 3, Blizzard is back with another barnstorming hack and slash adventure. Diablo 4 is a return to the dark, realistic stylings of the first two series entries, with modern rendering tech and a focus on current-gen consoles and PC.
Materials appear to get a very solid PBR treatment, which lends environments a muted-but-accurate look, with soft diffuse snow and dirt, shiny worn floors, and speckled wet stone. The overall look of the game reminds me quite a bit of 2021's Diablo 2: Resurrected, albeit this time with nicely-modeled, fully 3D environments and accurate lighting.
Physics is a big part of that. Enemies convincingly ragdoll when killed, or when cleaved into pieces. Bits of the environment can get blown apart when hit with an errant spell or hit with a melee strike. The results aren't as highly exaggerated as in Diablo 3, but it all feels appropriate given the more realistic visual tone. There's a lot of environmental animation too - like the pulsing mass here - alongside foliage that bends with the wind and a variety of weather effects.
Despite rendering at circa 1260p on Series X and PS5, reconstruction to 4K looks really impressive with only elements like ghosting foliage causing issues. Based on artefact patterns like this, FSR2 seems to be the reconstruction technique in play. Performance is impressive on all consoles with just the odd one-frame drops - more common on PS5, interestingly. Xbox Series S - shown here - delivers a solid experience.
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