Deathloop comes to Xbox Series X - and not much has changed from its PS5 debut

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Deathloop comes to Xbox Series X - and not much has changed from its PS5 debut
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Emerging from its period of PS5 exclusivity, Deathloop is now available to play on Xbox Series consoles - so how does the port stack up? digitalfoundry reports.

Deathloop has finally appeared on Xbox Series consoles. The time-travelling caper from Microsoft-owned Arkane Studios debuted as a PS5 and PC release last September - a time-limited console exclusive owing to a pre-acquisition agreement with Sony. That original PS5 release had some flaws but has been patched since release with additional content, visual fixes, and a new 120fps graphics mode.

But let's move on to the console comparisons. There's a lot of ground to cover here, so to keep things simple we'll be going console-by-console starting with Series X's 60Hz modes, followed by the Series S and its two modes and concluding with the 120Hz modes available on PS5 and Series X. Finally, there's the ray-tracing mode. Like PS5, there are two key RT features here: ray-traced sun shadows and ray-traced ambient occlusion. The RT sun shadows do look quite good and showcase an accurate variable penumbra effect depending on the distance of the shadow-casting geometry. Some sections of shadow remain quite sharp, others become diffuse as they grow distant from their source, and some others - like the powerlines here - disappear entirely.

Talking about the balance of resolution and frame-rate more generally, the performance mode seems to dynamically lower pixel counts more often on Series X than PS5, while bizarrely, the visual quality mode runs substantially better on Series X, with a circa 5fps advantage in typical play. In practice, the two consoles don't have much to distinguish them.

There's a basic trade-off between the PS5 and the default Series X version here - the PS5 rendition comes saddled with intrusive screen-tearing, while Series X is more visually pleasing but a bit less fluid. I did notice a small frame-rate advantage in favour of the Series X, though not a huge one - perhaps 10fps or so on average. Primarily this is a mode designed for VRR gameplay, I feel.

We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

eurogamer /  🏆 68. in UK

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