Matt Wales is a writer and gambolling summer child who won't even pretend to live a busily impressive life of dynamic go-getting for the purposes of this bio. He is the sole and founding member of the Birdo for President of Everything Society.
Paradox has confirmed Cities: Skylines 2 won't be getting official mod support until sometime after next week's release, with the feature set to arrive alongside its first wave of modding tools.
Official mod support was one of the original Cities: Skylines' most exciting features when it launched back in 2015, and the city builder quickly developed a vibrant modding scene that played a significant role in its early success. More than 333,000 mods are now available for the original Cities: Skylines via Steam Workshop, and Paradox has even tapped modders to create official DLC for the game over the years.in a developer diary shared on its website.
As revealed earlier this week, Cities: Skylines 2 will be ditching Steam Workshop in favour of Paradox's own Paradox Mods platform, which will eventually be available across console and PC. The publisher's latest update explains sharing to the platform will be enabled alongside the Editor's arrival, meaning players can upload and download custom maps, buildings, and code mods, as well as share savegames and download other people's cities to explore.
Cities: Skylines 2 will be available on PC next Tuesday, 24th October, via Steam, Epic, the Microsoft Store, and PC Game Pass. It's now expected to launch for Xbox Series X/S and PlayStation 5 in"spring 2024", after Paradox
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