- Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems'

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- Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems'
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The game's now slated for a fall 2024 release.

The Chinese Room was brought in shortly after that, it's now been revealed. Ahead of today's news, I had the chance to talk to Paradox Interactive VP of World of Darkness Sean Greaney, as well as Alex Skidmore, creative director of Bloodlines 2. After speaking to them, I remain uncomfortably in the dark about what happened to Hardsuit Labs' version of Bloodlines 2, but I came away excited for The Chinese Room's vision for Vampire: the Masquerade.

I was initially surprised at the choice of developer⁠—The Chinese Room has thus far been known for narrative and atmosphere-heavy, gameplay-lite projects—but the more I chewed on it, the more exciting the prospect became. One of Bloodlines 1's main appeals is its dense, textured, turn-of-the-millennium LA noir⁠, and The Chinese Room has excelled at evoking a similar sense of place in its games.

Skidmore seemed to share my initial reaction:"This isn't what I was expecting the Chinese Room to be working on," he told me."And really, it was a big reason why I joined, because these are the kinds of games I love working on." Skidmore brings some serious, crunchy RPG bona fides to the project⁠—before serving as lead designer on, an XCOM-like spinoff that we loved, he spent many years at Lionhead Studios working on the Fable series.

The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they"have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using"a new code base with different gameplay mechanics and RPG systems.

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