Hundreds of millions of us have died in Diablo's PvE, but PvP is a very different story.
. Going the other way—30,000 years into our future—of course puts us in the time of the Horus Heresy and the start of the downfall of the Imperium of Man.
It's too much time, in short, and it's not the only eye-popping number Blizzard is boasting about. In their 276 million hours in the game, players have slaughtered 276 billion monsters and died a mere 317 million times . That is, I believe, an overall KDR of about 871. Well done all, in the unending war of player versus environment, the environment is getting absolutely stomped.
PvP is a much more modest story, though. Only 430,000 players have died so far in PvP battles, and I have to imagine it's because most players are avoiding it. I certainly am; Diablo is about turning hordes of mobs into thin paste, not about combat with people who can meaningfully fight back. That's just rude.
Finally, the least surprising stat of all is just how much cash the game is printing, although props to Activision Blizzard for zeroing in on such a thematically appropriate milestone. Since its full launch on June 6, the game has generated over $666 million in sales, although Blizzard still won't tell usSign up to get the best content of the week, and great gaming deals, as picked by the editors.
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