Before Baldur's Gate 3, you'll want to know these D&D basics | Digital Trends

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Before Baldur's Gate 3, you'll want to know these D&D basics | Digital Trends
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If you've never played Dungeons & Dragons before, you'll want to know these tabletop nuances before starting BaldursGate3.

If you’re looking to dive into Baldur’s Gate 3, but don’t have any knowledge of the series, don’t worry. The new CRPG tells a standalone story that doesn’t require that you have any knowledge of the series’ first two games. You might, however, want to be a little familiar with Dungeons & Dragons.

Character sheets Every Dungeons & Dragons campaign begins with a character sheet. Each player needs to build out their hero, choosing everything down to their starting items. Baldur’s Gate 3 replicates that experience in the context of a standard video game character creator, but there are a lot of details you’ll want to focus on. For one, the race and class you choose matter. Both of these will determine what kind of skills you can get and your starting stat spread.

The dice roll isn’t always the final number, though. Different modifiers can add or even subtract from the outcome. Some modifiers are based on your stats, with high ones giving you extra points on a roll and low ones potentially taking away some points. Modifiers can come from elsewhere too. Get your blood sucked out by a vampire and you’ll gain a temporary Bloodless trait, taking one point off every roll.

Combat options If you’ve played a video game RPG, you probably think you have the basics of combat down pat. Attacks, spells, and items, right? Well, not quite. In D&D, you actually have a pretty massive range of things you can do outside of simply attacking. Baldur’s Gate 3’s greatest achievement is how well it brings that idea to a game. When you open up your action list, you’ll see a whole mess of commands you can issue. Some are straightforward, but others are nuanced.

There is, however, a way to avoid opportunity attacks. The Disengage command in your action menu will allow you to safely get away without provoking an enemy attack. That’ll cost you an action, so you may not be able to attack during that turn, but it’s something you’ll want to use when you’re backed into a corner with low health.

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