2D pixel art will not be 'viable' in 10 years says Sega

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2D pixel art will not be 'viable' in 10 years says Sega
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The makers of Sonic Superstars think pixel art is going to become an even bigger niche in the future, even for indie developers.

The key difference is that Sonic Superstars uses 3D visuals instead of pixel art, primarily because Sega doesn’t think the latterAs such, it’s not too surprising to hear Takashi Iizuka, head of Sonic Team, say that pixel art won’t be as ‘viable’ in another decade or so, suggesting Sega has little interest in using it for any future games.

Speaking at Gamescom, Iizuka talked a lot about preparing for the next 10 to 20 years of Sonic by building on the new 3D format introduced inHowever, he recognises that there’s an audience for 2D games and explains how Sonic Superstars is an evolution of that style of gameplay. ‘We look at the pixel art – it’s great – but when we think about 10 to 20 years in the future, we don’t think it’s going to be a viable art style or presentation for our players,’ Iizuka tells‘And in order to advance and really step things up, we did want to make sure that we’re presenting something that 10 to 20 years down the road we’re still evolving and creating new content for.

In time, they’re going to be the primary audience, so any game with a throwback pixel art style isn’t necessarily going to have the same appeal as it does today. It’ll be interesting, though, if the rest of the industry shares Iizuka and Sega’s viewpoint. Square Enix, for example, clearly sees the value in pixel art as it was a key selling point for

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