The makers of Puyo Puyo knew how to put together a dang good RPG, too.
is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist '80s computers to the happy days of Windows XP.
I'll admit it's easy to look at a few screenshots of Wander Wonder, a PC-exclusive sword-swinging mix of fantasy adventure and dungeon-like puzzling from the year 2000, and immediately stick it in the"Zelda clone" box alongside all the other well-intentioned attempts to copy Nintendo's eternally popular formula. There's a little truth in that kneejerk comparison for Wander Wonder.
But as superficially similar as it may appear, Wander Wonder's developer knew better than to think rehashing somebody else's good idea was all it takes to make a great game. And that's because Wander Wonder was created by Compile, best known for the Puyo Puyo series, which was itself a dungeon crawling RPG before it became a colourful puzzle game.
It's this episodic format—maintained for the final boxed version of the game shown here—that gives Wander Wonder a certain spark and sense of forward momentum rarely found in this head-scratching genre, like the difference between sitting through a bum-numbing four hour movie in one go or watching a prestigious TV series made up of eight half hour episodes.
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